Do Violent Video Games Make Kids Aggressive? High school shootings are happening more frequently than ever. What is causing people to want to inflict pain and destruction? Many people are trying to blame violent video games as the culprit. With this in mind, some researchers are alleging that aggressive behavior is resulting from violent video games while others disagree completely. Studies show children that already have aggressive tendencies prior to playing video games will be aggressive by nature. Furthermore, researchers discovered that the length of game play and the competitiveness of the game can have more effect on the violent behavior than the type of game being played. It is too complicated to determine how violent video games …show more content…
Children that show aggressive behavior after playing video games are more likely to have a personality with low agreeableness and conscientiousness (Educationalneuroscience.org.uk). As they mature and grow older, children tend to control their aggressive behavior and find other ways to deal with conflict (Park). In addition, Scutti reports that Whitney DeCamp researched aggressive behavior in which he found no significant correlation between violent, bloody video games to aggression. Giving that, DeCamp states that kids that like to play brutal games may already be aggressive prior to playing any video game. Likewise, Christopher Ferguson suggests that violent video games actually lower violence in society. He says keeping young adults busy with things like video games keeps them out of trouble (Scutti). Scutti’s point is that children and teens will spend their time playing video games as opposed to committing unlawful acts. Research shows there is no connection between games being violent and aggressive behavior, however, the amount of time playing these games can be more …show more content…
Research fails to show a direct correlation between video games and real world violence. As a matter of fact, a twenty year study showed an increase of 204% video game sales while at the same time violent crime rates and juvenile murderers have dropped 37% and 76% respectively (Procon.org). Whitney DeCamp stated that we need to be cautious of putting the blame on one particular thing when referring to teen shooters and their aggressive intentions (Scutti). Consequently, Brutal video games are not the only factor for aggressive behavior. A report claims that many factors, when placed together, can lead to being aggressive (Puiu). Park reveals that Christopher Ferguson states that when comparing violent video games to aggressive behavior that other factors such as violence in the home, abuse, and mental illness are not taken into account (Park). In making this comment, Park urges people to take into consideration everything that makes a person the way they are and not just what type of games they play. There are too many different variables to take into account when researching aggressive behavior to put the blame on video
In this essay, I will be analysing the article by Christopher Ferguson entitled Stop Blaming Violent Video Games. Video games have been at the front of social and political controversy since their popularity increase in the early 1990's. With the use of scientific research data, and the common misconception that society makes in connection with violent video games and young adults committing aggressive crimes. Ferguson demonstrates a clear and concise argument to the fallacy of video games being linked to heightened aggressive behavior and violent tendencies.
This behavior may seem odd because it is not expected from a child; however, this is only one of many cases of aggressive behavior inspired by violent media. We are exposed to violence on TV, the internet and many other sources of information more than we think, “Globally, more than 1.4 billion households now own at least one TV set, representing 79 percent of total households” therefore it is not surprising that a report made by the DOJ (Department of Justice) of the United States stated that “By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence” , still there is evidence that may say otherwise, according to a study titled “Violent Video Games and Real-World Violence: Rhetoric Versus Data” there is not a significant correlation between violence on media and aggressive behavior .
Many reports of teen shootings have made their way to the news headlines and reports, and many studies try to link them to violent video games or explain why violent video games aren’t the cause of these shootings. Every year violent video games are on the top of the media market, so clearly, violence does sell (Anderson “Violent Video Games Promote”). And as the years go on, it seems that more teen shootings are heard of over the news. Some articles state that exposure to media violence are a risk factor for aggression and violence (Anderson “Violent Video Games Cause”).
(2001). Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science, 12(5), 353-359. doi:10.1111/1467-9280.00366 Annetta, L. (2008).
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
The problem, I think, comes with children and adolescents playing violent video games. These games have become so graphic and realistic that they are desensitizing children to blood, gore, and violent actions in general. They are also teaching individuals bad skills, along with the good skills. I don't think there is much of a problem with individuals playing non-violent video games, besides being too sedentary, but I feel that too much of the violent ones may lead to an increase in aggressive
It is often seen that positive rewards and lack of punishment for aggressive behaviours reinforces aggression in a person. There is a significant correlation between viewing violent television and aggression later in life, as well as playing violent video games and aggressive behaviors. The role of observational learning has also been cited as an important factor in the rise of rating systems for TV, movies, and video games. This is seen in the case of violent games such as Counter-Strike which provide the gamers with the option of choosing the side of the Terrorists which has been proved to influences gamers towards violent tendencies and even situations where children have in the presence of fire arms in an attempt to recreate game have in fact killed each other or even hurt themselves on numerous occasions. It has even been seen that games like Call Of Duty and Mortal Combat has also increased the violent tendencies in children.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour. They also decrease helping behaviour and feelings of empathy for others.
Just imagine you would be able to play your favorite videogame in real life. Wouldn’t that be amazing? But what if your favorite game was a violent one, would you still want to play it in real life? The reason why it is important to acknowledge that violent games influence the behavior of young people is because negative effects can come from it.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Does violent video game contributes to youth violence According to research, as 97% of 12-17year old kids are playing video games. The domestic video game industries earn about 21 billion dollars per year. More than half of best-selling video games contain violence scene. Now the violent video game has been blamed for school shooting, increasing the bullying, and sexual assaults.