What if we are leading are kids right into a trap for the rest of their lives. Video games could be slowly training their minds to do fowl things. For example, most video games that were produced in the year 2013 to 2018 have gun violence or strong profanity, other than games made for children or games rated for everyone. Yes it is true that video gane can be fun for a kid, and isn’t the only way for them to hear and see violence and profanity, but it is one of the most efficient ways. My reasoning behind this would be video games can be accessed by one click of a button, and that click could be ruining your child’s
This means that because of stereotypes boys may get more stress thrown on them. When you are stressed you can make mental health worse. Cyrus: According to Mental Health America “When you are constantly reacting to stressful situations without making adjustments to counter the effects, you will feel stress which can threaten your health and well-being.”
Violent Video Games Society overreacts and needlessly blames video games for all violence. Children are the main target for video games. Violent video games do not make kids just wake up and go and shoot up a school, video games are just a way for kids to release anger. People who never played video games before always think just because you play any type of violent video game they think it's going to make you a violent person, when in reality them saying that is just gonna get you angry and then make you wanna get violent with them. Even the president of the United States thinks video games are bad for kids because he said “Video game violence & glorification must be stopped it’s creating monsters” (“Kain 1-3”)
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
“Prolonged viewing of media violence can lead to emotional desensitization toward real violence and real victims which may result in callous attitudes and a decreased likelihood that desensitized individuals will take action to help victims when real violence occurs”(Wartella 3). To compare, violence is a bad side of media and social networking because it creates the fear effect. Fear is an unpleasant emotion caused by the belief that someone or something is dangerous. Violence on TV and video games promote the violent behavior and can lead to the fear effect. “Viewing violence may increase your fear of being victimized, leading toward self-protective behavior and an increased mistrust of others”
Has your mother/father ever tell you that video games can badly effect your brain or health? Well it’s partly true but there is also good effects that can come from video games and parents usually don 't let their children play video games because they only know the negative effects. Little did they know those bad effects are most likely to happen to kids who play for long periods of time, so instead of not allowing kids to play just limit the time they play. The good effects that come with video games is that some video games can train your brain to make quicker decisions without losing accuracy, and other video games can actually improve hand eye coordination,fine motor, and spatial skills by training the brain to make more decisions.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Instagram has caused a negative effect on society throughout the years. Instagram has one of the biggest impacts on the teen brain. Most teenagers enjoy instagram because of the likes they get on pictures. Lauren Sherman states, "When teens learn that their own pictures have supposedly received a lot of likes, they show significantly greater activation in parts of the brain 's reward circuitry," (Sherman). Because of the likes teens receive on pictures, it inspires them to use social media more often.
Thus, children find the video games funny due to virtual and sound effects. Also, the pressure for following some trends among friends is a major reason behind children playing video games. Therefore, as this activity has become an everyday life issue, its negative and positive aspects must be taken into consideration. Although playing video games has some positive effects on young people, it can seriously affect children in many ways negatively. Then the most strategic and correct position on video games for humanity is accepting them as a phenomenon in children’s world and trying to utilise those games by noticing the harmful points while not ignoring the beneficial features.
Social networking addiction are growing among teenagers. They are spending more time on social media rather than communicate with others in their daily life. If uncontrolled by parents, young peoples can get addicted to social network. C. Someone who stressed and depressed will easily cause social networking addiction, consequently it may leads to many problems which is wasting time and social isolation. II.
Sherry Turkle has quite an interesting view on today`s “wired” world and the concept of being alone together. Therefore, the author is clearly convinced that the world of technology has deprived us of some of the most basic social skills. Although technology can literally grant us unlimited access to the information of the world in which we live today, I too consider that technology does represent a danger on the way we use to socialize before and now. As a result, Turkle does a marvelous job of introducing her beliefs as well as what it could be consider strong evidence to convince her readers making her argument a reasoning sound. It is quite clear that the author showcases Ethos by displaying clear evidence on both areas; logos and ethos.
Violence is becoming our part of living. As the day passes by, parents let their children watching internet videos and playing video games thinking that it is ok for them. But what they do not realize that the kids who are watching violent videos, is unhealthy for them. Children who play games or watch fantasy videos are more likely to risk their lives in the real world. Thinking that copying what they see in the videos, is ok doing it in the real world.