Why Video Games Don’t Cause Violence The psychology and motives of a violent criminal can vary greatly. Many factors can shape and break a person’s mind, but a single subject is often blamed for violence across the world. Video games, which are meant for entertainment and recreation, are used as a scapegoat for destructive wrongdoings endlessly. However, I do not believe that digital worlds cause mental problems in the physical world, but rather these games cause no impact mentally, with evidence from high level studies and primary sources. Firstly, most violent offenders have previously established mental issues and trauma, diagnosed or otherwise. A large example of this would be Eric Harris, a perpetrator of the Columbine High School massacre. …show more content…
Most games with violent aspects have other features that aren’t violent, or have nonviolent alternatives to complete objectives. Being violent is a choice, and some games even make a point to discourage violence, lest your gameplay be boring, bland, and rid of fun (see Undertale, Toby Fox). There is even a study by Harvard University to show that both the university itself and parents of the children believe, in majority, that video games do not impact a child’s psyche (study results shown to the left). These studies also back up my previous argument that “most of the young perpetrators had personality traits, such as anger, psychosis, and aggression, that were apparent before the shootings and predisposed them to violence”. However, there are many cases of violence that the attackers themself linked their behavior to a game. A prime example of this would be Evan Ramsey, who shot his principal and a fellow student, and wounded two other peers with a shotgun. He claimed, "I did not understand that if I pull out a gun and shoot you ... you 're not getting back up. You shoot a guy in Doom, and he gets back up. You have got to shoot the things in Doom eight or nine times before it dies." But this, again, is refuted by previous mental illnesses or conditions. Ramsey suffered an abusive childhood, going as far as attempting suicide at age 10. He obviously had highly distorted views on
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The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Violence isn't the way to achieve ones goals. Almost everyone has someone of something that stands in the way of their ultimate goal. Many people come to a point where they feel that the only way to achieve that goal is at the expensive of another. This isn't necessarily the case. Rather then inflicting violence on one another we must use the intelligence we were blessed with.
”(Shelley 146). He got fed up with people and so he acted with such an evil intent. Thus releasing all his anger. But, here is the weakness, people get scared and resort to what they have learned over the course of their lives in times of strife. Other people that resort to the violence they speak of could be from there genetics.
This approach requires us to compare the risks and the benefits that arise from the violent videogames. Because there is no evidence that proves violent videos games causes an increased risk in society, it would be wrong to consider these games
Removal of the violence in video games is also another possible solution for school shootings. The two teenage shooters involved in the 1999 Columbine High School shooting are said to have been involved with playing violent video games, which is stated in the article “Violent Video Games - ProCon.org.” People think that since there are violent acts in these video games, the children that play them will act out on them and try to recreate them. Researchers at the University of Missouri conducted a study to see how a group a people’s brains were affected by violent and nonviolent video games. After twenty-five minutes of playing these games the researchers showed the group of people different images.
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violence is a terrible thing, but is also essential in life. Without violence, there would be no such thing as reality, and no such person a real person. We walk in a world of two types of people: real and unreal. The real people have seen and experienced violence. They no longer see the world through eyes that see the wonderful and the paradise, but rather through eyes that “might never see it right again.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A it was a result by event A (401). Video games nowadays are all about violence, mature content, and suggestive themes. In “Is video game violence bad,” written by Christopher Ferguson, the author proposes there is no correlation between violent video games and
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
One of the reasons why I think that video games that are based on fictional violence are harmful or perilous is, it could cause a change of character to the child. The killing, shooting games could make the child that's playing it assume that it's okay to be aggressive and rude, because that's the way they played the games. In Violent Video Games And Bad Behavior: The Evidence Mounts by Tom Jacobs, it states that, “The second, which describes,
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.