When you watch movies and read stories, they're either incomparablely different or unbearably similar. So, when you find a movie and a book both similar and different in equal measures, and perfectly balanced between pure opposites and exactly the same, you're going to pay attention. In the story, The Most Dangerous Game, written by Richard Connel, Rainsford, the main character and world renowned hunter, falls of a ship and lands up on an isolated island. Here, the antagonist, General Zaroff, hunts humans for fun and decides to hunt Rainsford. In High Noon, a movie written by Carl Foreman, a lawman named Will Kane protects his town from Frank Miller, a criminal who returned from jail to get revenge on him. Despite his wife's distaste for violence …show more content…
However, the protagonists in the movie High Noon and in the short story The Most Dangerous Game much more relatable with believable reactions to situations and showing emotions like normal people. In the story, Rainsford shows his emotions. He shows his fear by saying "I must keep my nerve. I must keep my nerve" (Connel 17). His saying this shows that he is trying to stay brave despite his obvious fear. He also shows other emotions, like disgust, when he finds out that "game" General Zaroff is hunting. Unlike typical movie heroes, he shows emotions and acts like a relatively normal person in the situation, showing fear. In High Noon, Will Kane is also emotional, unlike many action movie protagonists. He asks that townspeople for help, whereas the typical hero would not ask for any help. He shows his obvious fear or Frank and getting in different ways. He makes a will because he believes he is going to die, he, at first flees from Frank in fear, and even cries at one point. Both characters show much emotion and fear and are atypical action film/story protagonists. They both also have a strong moral compass, as Will fights for a town that would rather be rid of him and Rainsford turns his nose up at hunting humans against his own personal benefit. The main characters of The Most Dangerous Game and High Noon have similar character traits and personalities, and are both atypical action film or movie main
To convey the theme of competition can enhance a person’s character, Richard Connell has Rainsford succeed at the Most Dangerous Game. Rainsford shows through the big hunt growth because he knows strategies and ways to win the big hunt. The frightening event is when he has to build his traps to stay away from the General. The exciting is when he meets him back at the house and kills the General and win the Most Dangerous
The main character in the Most Dangerous Game, Rainsford, endured numerous troublesome trials. The last trial he endured, in my opinion, was the hardest; giving him the chance to attack and kill Zaroff right then and there, instead choosing not to take advantage of the situation. Ultimately, he confronted and challenged him to a fair and even sword fight, the winner getting to keep Zaroff 's home while the loser was fed to the dogs. This act shows a great deal of Rainsford 's character and personality, proving to be a man of honor and fairness, with respect in this scenario. Rainsford allowed an even fight to take place, and as a result, for his actions, he won while Zaroff received what he truly deserved.
He pounds his battered fists on the desk top brutally, almost sobbing his outrage" (Forman 136). When he feels that all hope is lost and no one will help him, he sits down in his office and cries out of resentment and anger towards the town people for being cowardly. In The Most Dangerous Game, Rainsford never shows weakness; he convinces himself not to lose his nerve. "I will not lose my nerve. I will not" (Connel 19).
This quote proves that the conflict in the film is that Will Kane sent Frank Miller, a dangerous outlaw, to prison up north for murder. Frank was pardoned, and he is coming back for revenge on Will Kane. An example of the conflict from the short story is, “‘But they are men,’ said Rainsford hotly. ‘Precisely,’ said the general. ‘That is why I use them (for my hunting game).
Numerous screenwriters and directors have often dealt in their films with the theme of borders, whether literal and officially recognised, like military ranks or state frontiers, or abstract and metaphorical, like those of morality, justice, race, and gender, along with several others. As a consequence, as John Gibbs points out, one could assemble these movies, especially those taking place on the confines between Mexico and United States, under the label of ‘border films’ (2002: 27); thus contextualising them in a very specific tradition, which includes pictures such as Touch of Evil (Orson Welles 1958) or The Three Burials of Melquiades Estrada (Tommy Lee Jones 2005). Accordingly, another notable movie belonging to the ‘border film tradition’ is Lone Star: an acclaimed 1996 hybrid of western and mystery film conventions, directed and written by independent filmmaker John Sayles. The picture recounts the story of a murder investigation, which leads the main character, Sheriff Sam
The three movies – Platoon, Full Metal Jacket, and The Green Berets – are all movies based on the same historical event – the Vietnam war and US’s involvement in it. Yet, they all presented us with different and narrative point of view and authority figures in order to paint their individual values. The movies’ most obvious differences lie within the choice of their narrative point of view. The Green Beret, the earliest one, was directed by John Wayne and he also starred in the leading role. Wayne’s authority and influence in the 1960s was similar to the influence of Tom Hanks in the 21st Century.
The Most Dangerous Game In “The Most Dangerous Game”, after falling off of a yacht, Rainsford catches himself in a game that doesn't follow his ideas on hunting. Initially, Rainsfords philosophy about hunting is as he states, “The world is made up of two classes - the hunter and the huntees.” but he finds himself in a pickle where he changes his entire philosophy about hunting, as he finds himself playing “cat and mouse” with a crazy, dangerous man running around an island trying to figure out what to do next as he is the hunted. Rainsford believes that as a hunter he does not think it does not matter what the animal feels as he is being hunted.
In the short story The Most Dangerous Game, the author Richard Connell shows that Rainsford needs control of his emotions, patience , and expert hunting and decision making skills in order to defeat Zaroff. Rainsford needs to gain control of his emotions to outthink Zaroff, who symbolizes Rainsfords "steep hill". When he finds that he is going to be hunted his natural instinct is to run and panic, but then he stops to look around and get a grip on the task at hand. Then at a critical moment when Zaroff finds him in a tree, Rainsford panics again because he realizes Zaroff is on his trail and is toying with him. Once again, he gains control of his emotions and formulates a plan.
Different types of fiction change the way a story is told. Both “Hunters in the Snow” by Tobias Wolff and “The Most Dangerous Game” by Richard Connell use specific traits from literary and commercial fiction to develop their plots. “The Most Dangerous Game” is about a hunter named Rainsford who is traveling on a boat. One night he leans too far off the ship and falls. No one hears this fall and he can only swim to the nearest island, oblivious to its danger.
himself. This happened when Rainsford was on the island. He had to do his best to keep his composure and not lose his head. While he is in the jungle, he says “I will not lose my nerve”(184). This tells the reader that Rainsford was having trouble staying calm and not worrying.
Bad Day at Black Rock Kathryn Abbott October 29 2015 DRAMA 3030 The unexpected arrival of a stranger to a small, Midwestern town creates a feeling of scepticism and suspicion, and through this the explicit meaning is revealed: Fear of the unknown and the moral and physical deterioration of a town left to its own devices. The film exemplifies these concepts through the use of mise-en-scène, and vivid cinematographic elements. The blood red coloured train stands out against a muted background.
Firstly, in the story The Most Dangerous Game, Rainsford is justified in killing General Zaroff because on the island the only way to live is if the stranded people hunt or the stranded will in contrast become the ones being hunted. In the beginning of the story Rainsford is talking to Whitney about jaguars. Whitney is stating that the jaguars must feel some sort of feeling like fear or terror but in contrast Rainsford states that the jaguars have no understanding of feelings. Then Rainsford is put on a island where he symbolically represents the jaguar and General Zaroff would symbolically represent the hunter.
(15)”. He shows obvious dread of the island in his conversation with Rainsford. These statements foreshadow Rainsford getting trapped on the island. They make the readers feel uneasy about the island and fear for Rainsford and the rest of the crew which builds suspense. Another instance of foreshadowing in “The Most Dangerous Game” happens when Zaroff and Rainsford are having their conversation at supper.
Ethical challenges are of universal span; many people including police officers are confronted with the opportunities for violating organizational rules and norms daily. Most of the stories about police officers in the media, including Cops and Criminal Minds, are about respectable police officers, but the intense 2001 movie Training Day is not. Alonzo Harris, a veteran police officer with the Los Angeles Police Department (LAPD), is training Jake Hoyt, a rookie officer on his first day with the narcotics unit. Harris’ character is an example of police officers’ potential for corruption. For instance, when Harris misuses the police authority and uses some fake arrest warrant seizing millions of dollars from a former LAPD veteran, now an informant
In Richard Connell’s “The Most Dangerous Game,” Sanger Rainsford is forced to test his survival skills while he is intensely hunted by an experienced war general named General Zaroff. In this story, Rainsford exhibits some very helpful characteristics like his resourcefulness, his strategic planning, and his ability to reason. As a result of Rainsford’s questioning the validity of General Zaroff’s hunting methods, he ended up playing in the game. Although I believe Rainsford is a very helpful, interesting, and dynamic character, at the end of the story, he must give up his own personal morals to win the game.