In Carmen Tieu’s, “Why Violent Video Games are good for girls,” she argues that playing first person-shooting games can be good for girls because it allows them to feel like they have accomplished something by beating guys at their own games. It also lets them to play without listening to what others say about girls playing violent video games. They can give girls a different way of bonding with males and allow them to feel like a player and not a “girl.” Tieu also claims that it gives girls an inside on how guys act while playing these violent games. She usually stays home and plays video games on Saturday nights, and listening to what guys say about girls when she is on XBOX Live irks her. While Tieu’s has valid points, some girls may argue …show more content…
She shows one side of girls. Some girls do like girly things and they prefer to not get their hands dirty or tussle around with boys. Their all types of girls and while she has a well explained reasoning for breaking stereotypes, some stereotypes are not all that negative. Girls and guys are different. Finally, some girls may not want the inside scoop into the dark side of males. Guys tend to get rough, say vile things, and act inhumane when playing these games. They tend to feel the need to disrespect women and girls may want to think of guys as cute, helpful of their parents, and animal loving human beings. Some girls are not attracted to the immaturity; violent video games bring out in guys. Teiu forgets to talk about girls that don’t know how to psychologically handle the guy’s aggressive behavior. Scaring a girl away may not be the best idea. In conclusion, Teiu has valid points as to why violent video games are good for girls, but she failed to mention the side that girls might argue that video games are not good for girls. Girls beat guys at other things like sports, academic activities, and even positions at work. Girls can bond with guys over other things not just violent video games. Lastly, some girls may not want to see the dark side of the
A fallacy is the use of poor, or invalid, reasoning for the construction of an argument. In other words, it is an argument that makes an error in logic or assumptions that should not have been made. In the formal setting, an argument is two sides presenting their sides argument using logic and deductive reasoning. In the book “Writing Arguments,” authors John Ramage, John Bean, and June Johnson compare several fallacies. The authors describe the straw man fallacy as an argument when a writer constructs a misinterpreted version of an argument that distorts its original meaning and intentions in order to criticizes it as if it were the real argument (401).
Although there is not much credibility, she does use important people of higher professions to back up her argument. For example, she includes statistics and thoughts from people like Ronald F. Levant who is an editor of the journal Psychology of Men and Masculinity and Andrea L. Roberts who is a Harvard School of Public Health research associate. She includes people with higher professions to get the audience to trust her claims and argument. If she can get the audience to trust her, they will understand that gender role stereotypes are a problem and hopefully sway people away from those
Romeo Vitelli, Ph.D., a psychologist in private practice in Toronto, Canada, cites “A new research study published in the journal Psychology of Media Culture takes a comprehensive look at different risk factors of violence, including playing video games. Whitney de Camp of Western Michigan University used data taken from the 2008 Delaware School Survey to assess violence risk in 6567 Grade Eight children. Students were asked about violent and pre-violent behaviour, i.e., “hit someone with the intention of hurting them,” “take some kind of weapon to school or to a school event,” and “carry a gun when you’re not in school.” “According to the study results, playing violent video games didn 't appear to be related to any of the violent behaviours that the researchers examined. For both males and females, the two factors most successful in predicting risk of hitting someone in the previous year were seeing or hearing violence at home and being high in sensation-seeking.”
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
This is a huge reason why we have so many problems caused by people now days. Violent video games (or non-violent games) is a huge effect making us humans more violent, and dangerous to this
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
“What’s wrong with being a girl?” And I was shut down. “Girls
Many family fights have been caused by the controversial topic on whether video games are good or bad for kids. This is a constantly growing and ongoing discussion topic in the world, and there have been many debates on whether video games are positive or negative. Most people today view video games as trouble or as violence causers. The truth is that Video games are actually good and have many positive effects. Video games are not perfect but they can improve the ability to follow instructions, to solve problems, and help increase motor skills.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.
By using these games, we can perform a “real world” to children and teach them how to deal with issues which happened in the real world. But violent video games have double-edged-sword effect. It can hurt enemies, also can hurt yourself. If you don’t control it well, you will hurt yourself. For decreasing this chance, you just don’t use it.