He is most known for involvement in literacy research and New Literacy Studies. He has numerous books that argue and relate to the fact that video games can enhance the way kids think and also their skills. One of the books is titled What Video Games Have to Teach Us about Learning and Literacy, this book focuses on the learning principles in video games and how these principles can be useful to the K-12 classroom. It also explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people 's different experiences of learning in gaming and schooling individually. Paul’s purpose for writing this argument is to somehow persuade people that not all video games are not made to be bad or violent, but perhaps to increase children learning skills.
Furthermore, middle school is filled with new places, people, and problems. All of which leave middle schoolers with anxiety and a desire to fit it and “be cool”. What better way to do this than social media? Per research on teen social media use done by Indiana University, “... the participants’ personality scores reflected the observer ratings better than the idealized self-descriptions.”
Video Game Killers BANG BANG BANG, those are the sounds you hear coming from your child’s room. You play it off as nothing, or as they just got a new game. What if playing video games actually corrupt a child’s innocent mind? 90% of Students play video games, among that 90%, 85% or more play with guns or violence. This could be ruining their minds as we know.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
So the question people should really be asking is Do violent video games teach kids bad lessons? Jack: This makes me think if video games are teaching kids bad lessons why would your parents let you play them? Cyrus: Maybe they don’t know it’s bad Children of authoritative parents are usually capable, self-assured, and popular in their social life. These kids usual care more for school and that usually makes the smarter.
Has your mother/father ever tell you that video games can badly effect your brain or health? Well it’s partly true but there is also good effects that can come from video games and parents usually don 't let their children play video games because they only know the negative effects. Little did they know those bad effects are most likely to happen to kids who play for long periods of time, so instead of not allowing kids to play just limit the time they play. The good effects that come with video games is that some video games can train your brain to make quicker decisions without losing accuracy, and other video games can actually improve hand eye coordination,fine motor, and spatial skills by training the brain to make more decisions.
First: how it helps us develop physical skills Second: its effects on our mind and brain functions Third: how it helps us socially and psychologically Now that we have seen an overview let’s start with the first reason for why I think video games are beneficial which is that video games make physical improvements on our body and help us develop physical skills.
Becoming less social is one of the most common results of using cellphones in schools. While being able to connect with people who are feets away, students seem to favor going to social media or playing video games. To furthermore understand this issue, the article “How young is too young for cellphones in school?,” explains, “Students need face-to-face contact to develop social skills, expand friendships and learn to navigate uncomfortable situations.” In other words, in order for students to be able to gain life experiences from such a young age, they need to socialize. Nevertheless, middle and high school students should not be addicted to devices that generally represents an obstacle in the process of their maturnace growth.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
That’s a major question. In an article by Emily Sohn, she describes how games are actually beneficial to many. She grabs a quote from an author James Gee that states, “A good video game is challenging, entertaining, and complicated, Gee says. It usually takes 50 to 60 hours of intense concentration to finish one. Even kids who can’t sit still in school can spend hours trying to solve a video or computer game.”
I started to gain more knowledge on how this technology exactly effects children 's behavior and social skills. At first I thought video games only negatively effected a child 's behavior and social skills. My understanding changed was I realized the countless amount of positive effects that can result from attentively playing video games. These positives only can occur with time restrictions and age appropriate regulations. These changes made it easier for me to construct a counterargument in my