Likewise, Christopher Ferguson suggests that violent video games actually lower violence in society. He says keeping young adults busy with things like video games keeps them out of trouble (Scutti). Scutti’s point is that children and teens will spend their time playing video games as opposed to committing unlawful acts. Research shows there is no connection between games being violent and aggressive behavior, however, the amount of time playing these games can be more
Radowitz, J. V. (2014, August 5). Violent video games lead to riskier behaviour in teens | Irish Examiner. Retrieved from http://www.irishexaminer.com/ireland/violent-video-games-lead-to-riskier-behaviour-in-teens-278159.html Vincent, J. (2014, April 8). Violent video games don't make you aggressive - difficult games do, says new study - Gadgets and Tech - Life and Style - The Independent.
However I feel video games don 't create violence instead they do positives for you. Video games have positive characteristics, studies have shown that certain video games can improve reaction time and ability to process information. Based on my experiences with video games I have to agree. For example “Counter Strike Global Offensive” is a first person shooter. In the game they are anti-terrorist and terrorist and the squad consists of 5 members.
These children are seen as more likely to commit crimes and feel a lack of empathy for their actions. This debate often resurfaces in the media after a tragic school shooting happens. Some look to blame gun safety laws, whereas others argue that violent video games are the leading cause of these horrific events. Those against violent video games argue that there is a relationship between playing these games and an increase of aggressive behavior, followed by a decrease in empathy and prosocial behavior (Young, nwmissourinews.com). This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal.
#3 GTA Causes Shootings? Violent video games are currently being attacked for their possible influence of public shootings. Video games have been becoming more popular over time, and the often have been containing very violent, delinquent behavior, which a lot of people play. Recently, the case of video game-influence shootings has risen has drawn attention to many studies and debates whether or not video games are the true causes of these shooting acts, because of how violent some of them can be. Some of these shooters such as the columbine shooters were known to be invested or even addicted to these violent games, and that is the main target people suspect is the problem.
This is taught through ownership of the video game GTA V. Grand Theft Auto 5 is an open-world game where you can do anything, you are able to steal cars and own guns to kill people with. These actions very violent. With owning this game, comes great responsibility. Majority of gamers understand right from wrong and so it isn’t a problem playing this or else there would be many lawbreakers and many of the people we know would be homicidal if that was the case. Kids can also learn from this game because their parents can use this game as a way to show them how not to act and the actions portrayed in this game are unethical.
They feature guns, war, and even deaths in violent ways that for the most of the time would not happen in real life. These same features that appear in movies, shows, and what we see on social media. If we see these same features then why do we always seem to blame video games for why children exhibit violent behaviors. We can control how children are taught to release their aggressive behaviors by having parents teaching them what is a healthy way to deal with their issues. Children with conduct disorder should be the focus on what they are exposed to.
Many believe that games with simulated violence are disrupting teenagers’ mentalities and behaviour. But, in reality, the case is quite the contrary. Violent role playing games have a positive impact on teenageres’ lives. This essay addresses the positive effects of role playing games with simulated violence on teeenagers today. Violent games hone players’ tactical minds.
While both male and female participants had similar results, men appeared to be more aggressive than women after playing such a game. Being more aggressive due to a violent video game is not the only result of playing violent games. Playing a game like “GTA5” shows the player and give the player the ability to kill and beat people up that are civilians. Afterward being put into the real world, the real world could possibly become the game and then violence occurs. Like many Miller 2 activities, desensitization can occur from repeated exposure.
Playing Violent Videogames Has Negative Effects on the Behavior of Young Adolescents Bella van Arendonk Enlish and Popular Science Brigitte van Pelt - Hinkle Avans University of Applied Sciences Playing Violent Videogames Has Negative Effects on the Behavior of Young Adolescents. Everyone has memories of when they were young and having fun. Some children liked to play outside all day, others were more interested in playing videogames. Just imagine you would be able to play your favorite videogame in real life. Wouldn’t that be amazing?