3. Discussion Based on the research, even though all respondents have played mahjong before, it is found that only small part of them (37.5%) have heard of HEM, meaning nearly two-third of them knew nothing about that. Hence, almost 70% of those who have heard of HEM, got the first understanding from watching television and surfing on the Internet rather than teaching from schools or telling by older generations. The results indicate that they seem knew little about HEM, as they mainly scored “1” or “2”(unfamiliar) on the tools, history and master of HEM. According to a HEM master, the time needed in carving one mahjong (including coloring) is around half an hour, but only 10% of them got the right answer. It possibly illustrates their lack of knowledge on the art of HEM. …show more content…
In fact, the mahjong stores is disappearing. A large number of respondents (40%) thought the main reason causing the disappearance of mahjong stores might relate to the high rent. The rest of them believed land acquisition (20%), high production cost (20%) and the online stores (20%) were the origin making this. Besides, it was discovered that although over three quarters (77.5%) of them would play the real mahjong, just a small portion of them (20%) have been to mahjong stores. In addition, the art of HEM is vanishing in recent years. Majority proportion of them (42.5%) believed that advance technology on machinery has taken the place of HEM. Usually, the HEM masters would work in their own mahjong stores, and they would help customers carve a new mahjong to substitute the missing one. Nonetheless, due to the rise of technology, HEM can be replaced by machine. About one-third of them considered the second reason of the disappearance of HEM might be no heirs. Since people could not earn much by making HEM, comparing with other industries, no one wants to learn this art
Although contending with an organizational powerful group such as, Barnes and Noble, Apple, and Wal-Mart which all offer the same product for example books, music, and DVD market, CanGo and its new pursuit into the online-gaming world face solid rivalry from social organization gaming for example, free online gaming openings from destinations like Pogo and Yahoo recreations. This competitive analysis will concentrate on three of CanGo's adversaries in the business: Amazon, Barnes and Noble, and Electronic Arts. While these three organizations don't highlight a vague item determination from CanGo has broadening its portfolio by digging into the online gaming market, each organization spends significant time in giving online fun to its individual clients. One of CanGo competitor, Zynga has risen as the creative designer of such reliably entertaining games as Farmville and Words with Friends since its establishment in 2007. Zynga has set up a dominant toehold in both the online and versatile gaming market.
Ender Vs .The Game Enders Game is an amazing Science Fiction book. It’s about a young boy who is chosen to save mankind. He makes a lot of friends and enemies along the way that either try and help him or try to destroy him. In the end he looks at life from a different point of view.
Lipsyte analyses how games are becoming a problem, shows the causes of behaviors that are involved, and shows the effect is has on our personal
Enders Game: 25% 1. What has been challenging for me so far? Characters. For my whole life memorizing all the characters and who each one is and there part in the book is difficult. In Enders Game, there are about 10 important characters you need to know.
Ender’s Game is a unique book it gripped on the details of what it takes to become a powerful leader. I picked this book for my report because i was told it would reflect on some of the decisions I make in my life, such as staying motivated to stride for success. After i read this book, I agree with what i was told, the way Ender progressed in this book by learning leadership traits and putting outstanding dedication in what he was doing motivated me to stride to become the best. Ender Wiggin grew up in a normal family with child geniuses, two sibling and himself.
Introduction Diversity is a characteristic that is characterized by the recognition and shared regard of the similarities and differences in culture, age, ethnicity, gender, religion, sexual orientation, and experiences that make people unique. Many people suppose that the Canadian society is diverse and problems such as discrimination and racism are not difficulties affecting this community. Canadians understand that they are characterized by diversity, tolerance, and acceptance and that these are the traits that virtually define the values of this nation. Although many people assert that the country is diverse, previous cases and literature have portrayed how the Canadian society is segregated and intolerant. The most disturbing elaboration of intolerance in the Canadian society was the Saskatoon starlight tours where law enforcement officers would pick aboriginals from their communities, and they were taken to the outskirts of the city in the dead of winter where they were left for dead.
‘Ender's Game 'written by Orson Scott Card is a novel about Ender Wiggin and his journey to save the world from the buggers. This text informs the audience about issues such as conflict, competition and technology that concern our society and offers interesting understandings about how the composer addresses these issues through the characters and storyline to teach us important lessons about our world. While some aspects of conflict lead to growth, conflict can also result in actions that people will regret. The novel ‘Ender’s Game’ constantly depicts Ender’s experiences of physical contact or man vs man conflict with another character. This is conveyed through the description “It was as if Ender had kicked a piece of furniture.
We arrive at Herrick twenty five minutes before my horseback lesson, scheduled for eight in the morning. My coach, Kathy, wants me in the ring, on my horse at eight. As I walk across the ranch yard, Kathy sees me and calls out "You 're on Bingo." Bingo. I am riding that sweet old boy.
Ender's Game has been one of my favorite books since I was little. I first read the book when I was 10 years old. While, at the time I did not fully understand the plot, I did find the story very appealing. The story revolves around an impossible version of reality and it is this oddity that originally piqued my interest. I always wanted to be like Ender because he went to school in outer space, continually played laser tag and become the best of the best.
“The Most Dangerous Game,” a short story by Richard Connell, dives into the discussion over whether animals have feelings, and if it is fine for them to be hunted for a human’s own entertainment. The main protagonist, Sanger Rainsford, an American author and hunter, and the antagonist, General Zaroff, a hunter as-well, have similar views in the concept of dominance and killing animals for their own pleasure. Throughout the events of the story, both characters, ironically, switch between being the ‘hunter’ and ‘huntee’ through the development of the story, and it explores the different strategies, thoughts, and feelings they experience in their situations. The theme of “The Most Dangerous Game” concentrates on the human tendency for superiority and power under any circumstance, no matter how inhumane. The theme is demonstrated through the beliefs and actions of the characters, along with the conception of the game.
In Orson Scott Card’s book Ender’s Game, Ender is continually set up against impossible odds by the International Fleet, which is part of a plan to train Ender to fight in the Third Invasion and end the bugger wars forever. Ender’s trials are portrayed more convincingly in the book, as the book shows him struggling with the expectations placed upon him more so than in the movie. An important theme in Ender’s Game is that Ender is continually kept in the dark about the events happening around him. This theme is prevalent throughout the book, and sets the stage for the book’s climax, the Third Invasion.
The Most Dangerous Game Conflicts All stories have to have a conflict, the short story “The Most Dangerous Game” by Richard Connell has three important conflicts. Man against man, man against nature, man against himself are the three main conflicts that take place. For man against man Rainsford and General Zaroff are fighting each other in the hunting ‘game’. For man against nature Rainsford is fighting the sea once he hears the gunshots and is trying to get out of the water.
Ludo board games- make free time as family hour Every family wants to spend some quality time together; but it is becoming difficult day by day because of busy schedule of family members. Moreover, the most people spend their free time on social media and chat. There is no time left for the family. In such scenario, board games can be a good way to spend time together inside home.
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
The Imitation Game The Imitation Game is a historical drama based on the life of Alan Turing. Turing was a legendary cryptanalyst, mathematician, computer scientist, logician, philosopher, and theoretical biologist. The film, begins in 1939, when British intelligence recruits the Cambridge mathematician alumnus to help a team of specialists crack Nazi communication codes, including the Enigma. At the time, the Enigma was thought to be unbreakable.