Video games are popular among students. Students nowadays are addicted to play video games. Video games introduce the students about the online world games and computer technology. Video games are electronic images on the television, computer and now on mobile version. Video games now have spread widely all over the world for various users especially among student and children. There are many types of video games that attract people to play it. The users of video games are using it for a several purposes and reasons. Video games also can relieve stress for who are having problem. Some educators say that the video games bring the positive impact because it allows students to more active in learning as they develop the technology skills through their academic (Griffiths). Some of that researcher says that the video games bring the negative impact on students. Students are tends to follow the good path or the bad path.
Video games in perspective of instructional technology and media can teach students in problem solving skill and create their creativity. Through playing video games, it can help students’ brain development. For example, in playing the games counter strike, they had to
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Playing video games in long hours can affect the student’s performance in schools if they to focus on that games. Some of the students stay late night to play games and do not have the enough sleep. It will affect them to reduce their attention to focus in class during teaching. Students also will less time doing homework when too much play the video games. Sports and exercises activity not be interested among students when they are addicted to them. Some of the students always skip their meals will spend all his free time on playing the video games. Less sleeping hour will affects students to have the health problem and give them the depression when students are too much addicted on video
In James Paul Gee’s article “Games, Not Schools, Are Teaching Kids to Think”, he argues that video games are better at teaching kids cognitive abilities such as problem solving and micromanagement of tasks than schools and teachers. He claims that traditional classroom learning has shifted to “mechanical instruction methods that rely on line-by-line scripting for teachers and endless multiple-choice testing” (Gee, 566) rather than teaching children HOW to learn. He provides examples of how video games provide young gamers with the opportunity to achieve new learning concepts and skill sets. Mr. Gee gives very little in evidence that schools are not teaching children how to learn.
People think four hours of screen time is harmless to the brain development when in adolescent years. Screen time can be addicting depending on the content that hooks players in to play possibly several hours later. But screen time is all false on improving behavior, the research shows all the facts about why screen time is
Besides, it affects the social development such as the ability to communicate with others and the sleep deprivation. As the gamers will play the game with non-sleep or sleep with 2-3 hours, it affects their consciousness and cause them easy to feel tried. Final is the increasing in aggressive behaviour. Violent content of the video and online games would have adverse effects on the behaviour of the youth. As their ability to judge are not develop well, they will easy to mix up with virtual reality and
Students tend to stay up for homework due to the fact that they usually don 't’ have enough time. Not getting enough sleep will increase the development of poor health making students incapable of learning. “Some of the most serious potential problems associated with chronic sleep deprivation are high blood pressure, diabetes, heart attack, heart failure or stroke. Other potential problems include obesity, depression and lower sex drive” (Brain Team and Spine). Just by that, homework can ruin personal lives by taking what students need like enough sleep.
In addition, the structure of today 's video games requires certain types of learning that are very helpful to students, specifically computer skills. This proves, that kids are gaining new knowledge from these games. They also improve hand-eye coordination, and raises players’ self-esteem. The article (Wiley 2016) Science Daily states, “Gaming use was associated with better function in brain circuits critical for learning based on the acquisition of new skills through practice.”
Firstly, video games improves our interaction skills which is the ability to catch, kick, and throw. ISABEL GRANIC is a Professor and chairman in the developmental psychopathology department, in the behavioural science institute at RadBoud University. She did a research where she studied the difference between the attitude of a group of people who didn’t play video games and another group of people who played interaction video games. She saw that the people who have played video games seems to have much faster
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
The use of technology in the present generation has a positive effect on teenagers and it is beneficial for the economy. These technological devices and services are better sources for learning, for fun and entertainment for the youth which can help them to release the daily stresses of life. These technological gadgets and gaming may enhance creativity, investigating skills and strategic thinking of an individual. It may also help in developing good attitudes and positive outlooks of moving ahead in life notwithstanding of any obstacles. The following studies support the positive effects of the technology.
Studies have shown that video games actually help students become social. “70% of all gamers play with someone else on the internet. ”(Devnath). In addition to, children and/or adults who have stress may not have a productive outlet to help them become stress-free, but it has been proven that video games help relieve stress.
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
So studies prove that looking at a television for hours is not harmful to children or teens. “ And because of brain plasticity-based exercises can improve the performance characteristics of the brain of almost every child, these new game-like tools shall be at the core of a schooling revolution” (“Preface to” 2). Therefore video games are not harmful and help teens and children in the world of today. In this paper, the facts have proven that video games can help a person in their everyday life. Whether it is with a social problem they may be having, they can make new friends, open up, and become less antisocial, or maybe that teen who has anger all the time,can take their stress out on the type of video game they may be playing.