Video games have been evolving since the 60s, and they are becoming popular nowadays among kids, and even adults Video games are electronic games that involve user collaboration, and they provide visual feedback on a video device such as the computer monitors, TV screens, and even laptops screen. In today 's society, video games have a lot of impacts to the people who use them and even those who don 't play them. Millions of people nowadays succumb to these games following various advertisements on the social media and also the influence of friends who play video games (Egenfeldt-Nielsen et al., 2015). There are multiple types of video games some who are friendly and have positive impacts on the sports games and puzzle and others that are too
Many parents and adults believe that video games are a waste of time, but if you look at games other than first person shooter games such as Call of Duty and Counter Strike: Global Offensive, you can find some that are very challenging and make the player keep trying until they get it right, require the player to use their wits, and force them to cooperate with their team. When someone says video games are only a waste of time and that people should be doing something else with their lives, you should tell them what video games can really be and what they can do for
And where it came from? But first, let me give you a short explanation of video games. A video game is an electronic game that involves human interaction with a user interface. The word “Video” in video games is referred to a raster display device. It started in early 1950’s.
Designers, Drawers, Programmers and more. All this to make a video game. First, requires the ideas flowing in, to think of how the game is going to go, or how the monsters or people are going to look. Next comes the drawers, who draw the ideas into picture for the designers to then make them onto the screen. The programmers are the ones to give the picture movement and livability.
Video Games Video game is another one of the greatest, or not, products of technology that is highly emerging today. Because of its highly entertaining features, challenging mechanics and interactive activity, many are easily hooked in it. There are over one point eight billion of people who play video games and/or other type games (computer, console, online, applications, etc.) around the world (Statista, 2015). Those people who play games are referred to as “gamers.” Among the one point eight billion gamers, one hundred fifty-five million are Americans and four out of five U.S. households own a gaming device.
Does this mean that video games do more harm than good to a person? In many games these days, players directly benefit in violent acts; killing an innocent passer-by in the Grand Theft Auto series allows you to loot his dropped objects such as money and various equipment. This is also seen in many RPGs and games across other genres, where harming someone else, for example, racing dirty in Need for Speed, allows the player to benefit and move further in the game without penalty. However, this paper seeks to show that video games can have far-reaching positive effects on a person, besides the commonly used benefits such as enhanced dexterity or memory. With a specific interest in RPGs, these benefits can be found in common game elements such as character creation, the enticing narrative, and also the freedom to explore the virtual world.
Video games teach children how to adapt which goes in hand with observation. Video games bring children in an environment they haven’t been in and let them analyse them. A recent study even suggests that about 63 % of children and teens who played video games have improved their observation skills. Moreover, according to David Deutsch, "Video games are highly beneficial because they give children a unique interactive learning environment." Video games bring people in an environment they haven't been in and let them analyse it.
The benefits of instructional educational video games will be extending into higher education. Ludology, scholastic video game study from a humanistic perspective, now qualifies students to pursue careers in computer and video game design and programming. Researchers have started developing gamified learning method to understand the physiology and anatomy of the human beings in medical education. Armed with that information, if we take a look at what the PC and instructional video gaming has to offer, video games help kids learn and never get addicted to it but to promote thinking and understanding the lesson units from the curriuclum. The Instructional Video Game (IVG) promotes the horizon of mental ability through creative potentials.
Cashman in 1984, at a workshop attended by persons concerned in using technology in order to back people in their work. Nowadays a great number of people strongly believe that computer games does not help and they are a bad way to collaborate with the others, but the vast majority of people believe that we can manage our goals using computer games, especially if we have to do with children. Computer games can be used in some sections like education, in work or even in a hospital and the aim is to make a problem more easily understood, to easily solve it and also for making everyone who is involve, taking a more active role and cooperating with the