Speech Title Shigeru Miyamoto once said “The obvious objective of video games is to entertain people by surprising them with new experiences.” Some people say that video games can hurt you and your future, but there are ways video games can help you learn more. But others feel Video games are good for you in many different ways such as education, social skills, and life skills. First of all video games can be very educational even though some people say that it hurts you brian more than it helps your brain. study shows that video gamers can learn more along with educational facts. In games on every type of device there at least a couple games that can help enhance learning skills.
Parents come with complains that there children is getting to video games or their children are having health issues or mental issues because of video games. More than 51% parents say that video games are bad for their children. Most common complains are: • The children have become an addict of playing video games and will not stop playing. The children waste hours after hours while they can actually do productive activity like study or play outside. • The children have become violent and aggressive and are fighting with each other for no reason because that is what they learned from the video games.
It is a widespread assumption to believe high astute thinking comes from solving a lot of logical questions, meditating and physical exercising, and reading and writing. Today, more and more attention is being paid to the potential benefits of video games in terms of their impact on mentality. Many of the contemporary video games are designed to simulate the real world and consist of multiple stages or steps that must be completed for the gamer to win. As the gamer progresses through a video game, he/she must apply a variety of skills, which are also mastered in the process of playing. Video games are one of the best methods to enhance skills such as quick thinking and decision making, hand-eye coordination, and logical reasoning.
THE NEGATIVE AND POSITIVE PSYCHOLOGICAL EFFECTS OF VIDEO GAMES ON CHILDREN Video games are instruments that most children spend a long time playing with. The number of video game players is increasing in an alarming way all around the world and this has been regarded as one of the types of modern addiction. According to the study conducted by Gentile (2009), the average length of time spent playing video games is 20 hours per week and 72 percent of American households play video games. It seems that with the advances in the video game industry these numbers are going to increase. It is possible to relate this high interest in games with different causes like the stimulation of the feeling of enjoyment.
If this was implemented in school’s teachers would socialize with their students more and get to understand how they learn in a deeper respect. With that in mind, it makes sense to want to bring gaming into the classroom to ‘gamify’ learning. Teaching is all about relating to kids’ experiences and tying that to course matter. All kids have played video games – they understand the general rules and memes in gaming and enjoy playing them. (Class
A research of Vanderbilt University on last April shows that play videogames without control causes “Gaming Disorders” because gaming has addictive qualities. This research shows that gamers used to be multitasking because people have to satisfy different objectives at the same time. Moreover, realistic videogames about building towns or helping others can produce that adult tend to show empathy in their daily life. This kind of videogames, children learn about managing finances, buy and sell things and the importance of money. Also, interactive videogames are identifying with new challenges because they have to find solutions for problems in the game.
It is true that sometimes video games are more beneficial for the children by enhancing their computer skills and making them up to date with the world. Other benefits of video games is that they help in developing the child’s imagination in a good way, create more skills and improve others skills. Other games helps in improving the children’s language and math skills, and some video games incite decision making where they teach children how to take their own decision without the help of their families. But also traditional games are more important and have some benefits too. |It encourages the socialization between other people, friends or your family while video games doesn’t because most of them are used in solitude for example when you play football on play station alone or as a multiplayer is different from you really playing it with a whole team; also some traditional games are passed from one generation to another which represent a link between generations.
As teenager change from childhood to adults, they want to develop personalities and seek attention. Internet does not have any boundaries. 2. Computer games also provide the challenges and virtual personalities with the comfort of staying at home. Computer games have hooks like high scores, role playing, discovery that keens the teenagers hooked and eventually addicted.
As children grow up they tend to become what they experience in their early days as they grow up to around age six. Whatever they acquire either positive or negative goes back to the society .Children mental capabilities are enhanced while they are young and as noted computer games can contribute to this. Despite the many negative and positive effects of the computer gaming, good aspects of it like enhancing intelligence could be maximized as bad influences like violence addressed by controlling the production of such games and circulating in the
Online games can give a great impact on them, like improving their social skills and their creativity; it can also develop their critical thinking as long as it can be controlled. Time management need to be taught to these adolescents so they can manage their time well. If they can manage their time well, they will get the positive effects of online gaming. Adults around the adolescents also need to monitor those youths gaming activity so they will not get into the negative sides of online game like cyber bullying or aggressive